wiki:ateliers:processing:3:pong3d
- pong3d.pde
float x=50, y=50, t=3, s=2, m;
int sphereSize, barHeight;
void setup(){
size(500, 500, P3D);
lights();
sphereSize = 10;
barHeight = 100;
}
void draw() {
background(255);
m=mouseY;
pushMatrix();
noStroke();
fill(255, 200, 200);
translate(x, y, 0);
sphere(sphereSize);
popMatrix();
t=x>(width-5)||x<15&&y<m+(barHeight/2)&&y>m-(barHeight/2)?-t:t; // x
x=x<sphereSize?(width/2):x;
s=y>(width-sphereSize)||y<sphereSize?-s:s; // y
x+=t;
y+=s;
pushMatrix();
stroke(0);
translate(10, m, 0);
box(5, barHeight, 20);
popMatrix();
}
wiki/ateliers/processing/3/pong3d.txt · Dernière modification: 2016/09/11 13:16 (modification externe)